If you are new or have no idea what Dappsify FAQs are, this should answer your question: It consists of an interview containing 5 general inquiries and 2 game-specific questions for the blockchain game developer.
There’s an interview with the team of CryptoRome and here are the questions:
1. How long does it take you and your team to finish this kind of game? How many are you in your team? And why is it important to have more than one person creating a game?
We probably won’t get to a place where we say we’ve “finished” building CryptoRome for quite a while. We have taken a very iterative approach to the game design. We release new features quickly versus hiding ourselves away for months to develop something that we think is a perfect game. This allows us to get feedback from the community with each release and helps inform future design.
Our goal with the game is to keep adding to it – new maps, new characters and new games. For instance, we want to introduce a new gladiator character that can compete in a gladiator arena, which creates a new PvP environment for our players to compete. This would live outside the current battle games but using the same Gladiator asset. There are many opportunities to expand CryptoRome without having to build a brand new game.
We have a lean group of developer, game design and creative teams working together to bring the game to life. From a leadership perspective, there are three of us and we each bring unique perspectives to the game design. It’s always important to have diversity of experience and thought in a team, regardless of what industry you are in. We intentionally have that with our team.
2. Have you developed or worked on any type of gaming before? What makes you feel that you are interested in creating blockchain games rather than the other online games?
Together, the team has worked on various games in the past – both online and mobile. The biggest draw of blockchain games centers around the idea of ownership. All of the in-game assets purchased in CryptoRome are ERC tokens that are 100% owned by the player. So, as players invest time and resources into their assets (that is, by playing!) and as the game grows in popularity, the value of their assets will see a corresponding increase.
Similarly, game assets become more valuable with increased utility. We see developing and integrating with other games (or games within CryptoRome) to allow for shared assets between games. One live example is our partnership with CryptoHorse, another blockchain game. We’ve taken ERC-721 tokens from CryptoHorse and called them War Horses in CryptoRome. Owners of these tokens can use them in battle in CryptoRome and go race them over in CryptoHorse. It’s the same token that you can use in both games!
In addition to that, what’s exciting for us is that blockchain gaming is still an evolving space and new innovations are being developed constantly. For instance, when we launched the game, ERC-998 token standards were brand new and still in review. As we developed the game and the standard evolved, we realized that ERC-998 fit perfectly in the design of our game and our land tokens. We became the first blockchain game to use the ERC-998 standard and we think many more will follow.
3. Blockchain game developing can be a tiring process, how will you refrain from burning out?
Balance is important, of course. However, for us, developing this game really is something we’re passionate about and when you’re passionate about something, it’s hard to feel that burn out. We, of course, stress out, work long hours and all that. But really it’s just been a lot of fun building the game and getting to know the community that has evolved around the game. Having that strong community really drives us and keeps us motivated to build something awesome.
4. What is the most rewarding part about developing games?
As far as CryptoRome is concerned, we developed something that we would love to play and put it out there hoping others would love it too. What has been most rewarding is that we’ve seen the community share our enthusiasm about the game.
Also, what’s really great is this – we set out to build a true game, one that people would love and want to come back to play. That was our primary focus. We know that if we build that, then the value of assets in the game will grow. Many blockchain games that exist today are speculative investments disguised as games – or worse, straight up ponzi schemes. And, while it’s true that we have had some people come into the game and buy up land and assets, like Centurions and War Horses, with the hope that one day they will make a return on those assets, what we’ve seen is that those players have become some of the most competitive in the game. They came for the product and have stayed for the game and the community we’ve built. We’ve had some events where a player sold their CryptoRome items and made a return on those items. The coolest thing though is seeing those players come back, purchase new land or assets, and essentially start over in the game because they enjoy playing it so much.
5. What is one piece of advice you have for aspiring game developers?
Design a game that you would love to play first and foremost. Then build a community around your game and listen to the players. They often have ideas to make the game better that you never would have thought of.
6. If you play your game, would you rather buy land in Italia or conquer European land?
Both of course!
With Land, you can build your army and produce resources. Those resources have value and can be used to produce goods, like bread, wine or swords, and can be sold in the marketplace.
Battles are fun and competitive. A large army helps but there are many ways to win in the game and in the end it’s all about strategy. Winners of battles earn prizes daily, so it’s always worth coming back and competing for a new prize.
7. How can the owner of Italia lands increase the land value?
Really it’s done through playing the game. We’ll be introducing resource production in a few weeks. Developing and improving resource production levels, or adding buildings that produce goods and technological improvements, will be the primary ways players increase the value of their land.
Here’s an example: You purchase a village that produces iron. You play the game, put in the work and increase the production to a level 20. Another player who is looking for iron because they want to produce swords (which requires iron as an input) would have a decision. They could go purchase a bunch of iron from the marketplace OR they can buy a village that is producing a bunch of iron. If you play the game long enough and increase the production of your village at such a high level, you might be able to sell that land for much more than you originally bought it for.